Comments (7)
@damyanp I could use some feedback on how to handle a few d3d headers between the SDK and WDK metadata.
- d3dhal.h
- d3dnthal.h
- d3dcaps.h
- d3dtypes.h
The hal headers I believe make sense here in the WDK metadata but they depend on the other two I believe which are currently not being scraped in the SDK metadata.
Do you agree? If so, which metadata and in what namespace(s) would you suggest d3dcaps.h and d3dtypes.h belong?
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Aren't d3dcaps.h and d3dtypes.h going into Windows.Win32.System.SystemServices in the SDK metadata?
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They're not included in the corresponding main.cpp so they aren't being scraped right now. They need to be moved out of there anyway even if they were.
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Ok. I think these are all D3D9 things, so they would correspond to Windows.Win32.Graphics.Direct3D9, I'm double checking.
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Yeah, d3dcaps.h and d3dtypes.h are D3D9 (and older) headers. There's #if
blocks in the (IIRC) to be able to include them as D3D8, or D3D7, or older, but they default to D3D9.
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Thanks. I will put d3dcaps and d3dtypes in Windows.Win32.Graphics.Direct3D9 and the hal headers in Windows.Wdk.Graphics.Direct3D.
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Added d3dcaps.h and d3dtypes.h to Direct3D9.
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