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Support d3dhal.h about wdkmetadata HOT 7 CLOSED

mikebattista avatar mikebattista commented on August 19, 2024
Support d3dhal.h

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Comments (7)

mikebattista avatar mikebattista commented on August 19, 2024

@damyanp I could use some feedback on how to handle a few d3d headers between the SDK and WDK metadata.

  • d3dhal.h
  • d3dnthal.h
  • d3dcaps.h
  • d3dtypes.h

The hal headers I believe make sense here in the WDK metadata but they depend on the other two I believe which are currently not being scraped in the SDK metadata.

Do you agree? If so, which metadata and in what namespace(s) would you suggest d3dcaps.h and d3dtypes.h belong?

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damyanp avatar damyanp commented on August 19, 2024

Aren't d3dcaps.h and d3dtypes.h going into Windows.Win32.System.SystemServices in the SDK metadata?

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mikebattista avatar mikebattista commented on August 19, 2024

They're not included in the corresponding main.cpp so they aren't being scraped right now. They need to be moved out of there anyway even if they were.

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damyanp avatar damyanp commented on August 19, 2024

Ok. I think these are all D3D9 things, so they would correspond to Windows.Win32.Graphics.Direct3D9, I'm double checking.

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jenatali avatar jenatali commented on August 19, 2024

Yeah, d3dcaps.h and d3dtypes.h are D3D9 (and older) headers. There's #if blocks in the (IIRC) to be able to include them as D3D8, or D3D7, or older, but they default to D3D9.

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mikebattista avatar mikebattista commented on August 19, 2024

Thanks. I will put d3dcaps and d3dtypes in Windows.Win32.Graphics.Direct3D9 and the hal headers in Windows.Wdk.Graphics.Direct3D.

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mikebattista avatar mikebattista commented on August 19, 2024

Added d3dcaps.h and d3dtypes.h to Direct3D9.

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