Comments (5)
Thanks. Once we ship an update here these APIs should be available in the windows crate under Windows.Wdk.Graphics.Direct3D
.
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The header file d3dkmthk.h
exists in the source code. I guess its just a matter of setting it up.
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I think the WDK metadata would be more appropriate for this. Transferring the issue over there.
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What is the full set of headers you include for this to compile?
from wdkmetadata.
This is all I use for the D3DKMT*
functions and types
#include <Windows.h>
#include <d3dkmthk.h>
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