Comments (7)
[2022.09.13-03.07.05:602][ 96]LogOutputDevice: Error: Ensure condition failed: ((Result) >= 0) [File:D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MicrosoftOpenXR\Source\MicrosoftOpenXR\Private\HolographicRemotingPlugin.cpp] [Line: 187]
[2022.09.13-03.07.05:602][ 96]LogOutputDevice: Error: OpenXR call failed with result: -12
This means that the XrInstance handle used in the connect handler is invalid.
The XrInstance that is being used is cached in FHolographicRemotingPlugin::PostGetSystem, which is called when the engine initializes, so it should always be available.
Can you share how you are setting up your project/ actions you take before you get into this state
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Same Problem Here. Also Using The brand new default projects with the Microsoft OpenXR plugin, it crashed for both in the source code version and the standard version of UE 5.1.
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Just created a brand new project, then enable the Microsoft OpenXR plugin, "Enable Remoting For Editor", then click Connecting..., crashed. Now I'm using UE_5.0.3.
Tried to find the reason by check the source code, seems that FHolographicRemotingPlugin::PostGetSystem is never called.
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Hi @duanhong169 I have the same problem. Have you solved it?
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@amao6666 No, I still use the old plugin "WindowsMixedReality"
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
UnrealEditor_MicrosoftOpenXR!MicrosoftOpenXR::FHolographicRemotingPlugin::ConnectToRemoteDevice() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MicrosoftOpenXR\Source\MicrosoftOpenXR\Private\HolographicRemotingPlugin.cpp:203]
UnrealEditor_MicrosoftOpenXR!TBaseSPMethodDelegateInstance<0,MicrosoftOpenXR::FHolographicRemotingPlugin,1,void __cdecl(MicrosoftOpenXR::RemotingConnectionData),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.1.0-23058290+++UE5+Release-5.1\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:312]
UnrealEditor_MicrosoftOpenXREditor!FMicrosoftOpenXRDetails::OnConnectButtonClicked() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MicrosoftOpenXR\Source\MicrosoftOpenXREditor\Private\MicrosoftOpenXRDetails.cpp:61]
UnrealEditor_MicrosoftOpenXREditor!TBaseRawMethodDelegateInstance<0,FMicrosoftOpenXRDetails,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\RocketSync\5.1.0-23058290+++UE5+Release-5.1\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:459]
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Related Issues (20)
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- 5.0.3 Compile error
- Hololens2 Mixed reality capture (MRC) HologramTransparency
- Support for UE 5.2? HOT 22
- How to add a gesture controller in multiplayer?
- QR Detection HOT 2
- Can't get Tracking State [UE5] HOT 2
- Crashes under stress [UE5] HOT 3
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- [Question] Best material practice for Hololens
- Update EARObjectClassification in Unreal Engine to include the ObjectTypes for Scene Understanding
- How to do the equivalent of enabling EnableSceneObjectMeshes and EnableWorldMesh according to the docs
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