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fieldsJacksonG avatar fieldsJacksonG commented on May 29, 2024 1
[2022.09.13-03.07.05:602][ 96]LogOutputDevice: Error: Ensure condition failed: ((Result) >= 0) [File:D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MicrosoftOpenXR\Source\MicrosoftOpenXR\Private\HolographicRemotingPlugin.cpp] [Line: 187]
[2022.09.13-03.07.05:602][ 96]LogOutputDevice: Error: OpenXR call failed with result: -12

This means that the XrInstance handle used in the connect handler is invalid.
The XrInstance that is being used is cached in FHolographicRemotingPlugin::PostGetSystem, which is called when the engine initializes, so it should always be available.

Can you share how you are setting up your project/ actions you take before you get into this state

from microsoft-openxr-unreal.

HeberRyan avatar HeberRyan commented on May 29, 2024 1

Same Problem Here. Also Using The brand new default projects with the Microsoft OpenXR plugin, it crashed for both in the source code version and the standard version of UE 5.1.

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duanhong169 avatar duanhong169 commented on May 29, 2024

Just created a brand new project, then enable the Microsoft OpenXR plugin, "Enable Remoting For Editor", then click Connecting..., crashed. Now I'm using UE_5.0.3.

Tried to find the reason by check the source code, seems that FHolographicRemotingPlugin::PostGetSystem is never called.

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amao6666 avatar amao6666 commented on May 29, 2024

Hi @duanhong169 I have the same problem. Have you solved it?
1678678958784

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duanhong169 avatar duanhong169 commented on May 29, 2024

@amao6666 No, I still use the old plugin "WindowsMixedReality"

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HeberRyan avatar HeberRyan commented on May 29, 2024

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UnrealEditor_MicrosoftOpenXR!MicrosoftOpenXR::FHolographicRemotingPlugin::ConnectToRemoteDevice() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MicrosoftOpenXR\Source\MicrosoftOpenXR\Private\HolographicRemotingPlugin.cpp:203]
UnrealEditor_MicrosoftOpenXR!TBaseSPMethodDelegateInstance<0,MicrosoftOpenXR::FHolographicRemotingPlugin,1,void __cdecl(MicrosoftOpenXR::RemotingConnectionData),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\RocketSync\5.1.0-23058290+++UE5+Release-5.1\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:312]
UnrealEditor_MicrosoftOpenXREditor!FMicrosoftOpenXRDetails::OnConnectButtonClicked() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MicrosoftOpenXR\Source\MicrosoftOpenXREditor\Private\MicrosoftOpenXRDetails.cpp:61]
UnrealEditor_MicrosoftOpenXREditor!TBaseRawMethodDelegateInstance<0,FMicrosoftOpenXRDetails,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\RocketSync\5.1.0-23058290+++UE5+Release-5.1\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:459]
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
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UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

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HeberRyan avatar HeberRyan commented on May 29, 2024

image
Any help will be appreciated.

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