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fieldsJacksonG avatar fieldsJacksonG commented on May 30, 2024

I can repro this and am investigating

from microsoft-openxr-unreal.

fieldsJacksonG avatar fieldsJacksonG commented on May 30, 2024

I am still investigating, but you can try this to unblock yourself for now:
Change this line:

<package id="Microsoft.Holographic.Remoting.OpenXr" version="2.8.0" targetFramework="native" />

To this:
<package id="Microsoft.Holographic.Remoting.OpenXr" version="2.8.1" targetFramework="native" />

Then delete the Plugins/MicrosoftOpenXR/Intermediate and Plugins/MicrosoftOpenXR/Binaries directories, regenerate your project's Visual Studio project files, and build your project again.

The remoting runtime and player should be backwards compatible, but the older version seems to be causing some of this issue. I am still investigating because I do occasionally still see this when using 2.8.1, and this should work with 2.8.0.

You may also be hitting this issue, which has some workarounds:
#84

from microsoft-openxr-unreal.

fieldsJacksonG avatar fieldsJacksonG commented on May 30, 2024

This has unfortunately stopped reproing for me for now, but here are some more things to check on your end:

  1. Is your firewall blocking the packaged exe, or any exe with the same name? You should have seen (and allowed) a firewall popup when you launch the application the first time.
  2. This could be an issue with the h265 license verification. You can try running your exe with "-RemotingCodec=h264" to force using h264 instead.

from microsoft-openxr-unreal.

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