Comments (2)
Probably because you lost focus on the VR Preview window and UE is conserving CPU cycles. Try switching to any other application and you will see the same thing.
If you uncheck this in Editor Preferences, it may stop that from happening:
from microsoft-openxr-unreal.
Probably because you lost focus on the VR Preview window and UE is conserving CPU cycles. Try switching to any other application and you will see the same thing.
If you uncheck this in Editor Preferences, it may stop that from happening:
I have that option unchecked by default (And confirmed unchecked in the test project) so that can't be the issue.
In fact, opening a blueprint tabbed with the view port has the same issue, I forgot to add this detail in the post (I updated the repro steps).
Like so:
from microsoft-openxr-unreal.
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