Comments (3)
I'm not sure how to do that and still keep things maintainable. I just had a quick look at the documentation, but is it not possible to run rift and forge in parallel?
from tetra.
It is planned to be possible, as far as I know, we wanted to trya and stay "more lightweight" with our new server though
from tetra.
I'm sorry but I do not know how to support both api:s while still maintaining a reasonable development speed. If someone has figured out a way feel free reopen and provide suggestions.
from tetra.
Related Issues (20)
- Compatibility with Mine and Slash Mod by mcrobertx22 HOT 1
- [bug] instability drawbacks do not apply when magic capacity is negative
- [Bug] Reaching damage is double it's tooltip value HOT 1
- [Bug] Cannot see Full UI inside Holosphere HOT 1
- [Bug] recursive storage exploit
- [Bug] Grindstone Crash
- Remove need for offhand to be empty to properly use a quick latch quiver. HOT 1
- [Bug] kicking player at final loading stage of join mp server HOT 3
- Make bows be able to critical strike HOT 1
- update new version code to github repo please HOT 1
- White tools HOT 2
- Apotheosis does not recognize bows from Tetra as ranged weapons
- Some tools come out as grey HOT 1
- Your mod has been laced with malware! [Bug] HOT 8
- Another request for a visible tool belt and modules
- Compatibility or standalone implementation of Curious Lanterns
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- [Bug] Bow Sights + Sneak = Drown HOT 2
- [Feature Request] Schematic Shelf
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from tetra.