Comments (5)
lld definitely works on m1 machines which is our primary dev machine at Lyft now. If you are still hitting issues please file an issue and I can look into it!
You can download a universal binary release here for testing too https://github.com/keith/ld64.lld/releases
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I'll try and test again. Not that it would matter. Rust and LLD apparently is not 100% there, so that might be source to my issues.
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From what I've gathered(And I attempted to use lld myself), lld does not work on m1 Macs? So I'm at least going to be using zld for a while. xD
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@keith I appreciate the tip. I got lld working for me now!
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I'm going to add something to the readme recommending people to try lld instead of zld. As long as lld is a good replacement, I will consider zld to be in a sort of maintenance mode. I will probably continue to sync it up with Apple's new releases (if they ever happen 😅 ), but for any non-trivial issues reported, my answer will be "try lld first"
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Related Issues (20)
- support CommandLineTools users HOT 4
- Failed to make tbb_staticlib on M1. HOT 1
- Can't run zld from releases HOT 3
- Not working with Xcode 13.3 HOT 3
- DOCS: Note that the full Xcode installation is required, xcode CLI is not enough HOT 3
- Library not loaded: @rpath/libLTO.dylib - Reason: image not found HOT 3
- falied to build on mac HOT 2
- Xcode required vs command line tools? HOT 2
- Killed: 9 (SIGKILL) on M1 Mac HOT 1
- Xcode 14 beta. Can not Not link _objc_msgSend HOT 12
- Xcode 14/MacOs 13 installation failure HOT 5
- not fast HOT 9
- Build commands failed M1 Mac HOT 2
- Unable to use Linker on Rust and M1 Pro Mac HOT 1
- Comparison with mold/sold HOT 1
- Xcode14.2 MacOS Ventura 13.1 have BUG HOT 2
- Installing from homebrew on M1 Mac Pro fails HOT 2
- Unable to install through Homebrew HOT 1
- Build failed through homebrew HOT 3
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