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Frustum culling renderables about gdx-gltf HOT 3 CLOSED

mgsx-dev avatar mgsx-dev commented on September 17, 2024
Frustum culling renderables

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Comments (3)

mgsx-dev avatar mgsx-dev commented on September 17, 2024

hi, sorry for the delay.. the thing is some models may have animations, some other could be dynamic, so it's not possible to have that information. It's user code responsibility to perform culling depending on their scenes.

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krojew avatar krojew commented on September 17, 2024

@mgsx-dev that's understandable, but at the moment, there's no way to do even that - there's simply no API which would allow culling renderables. SceneManager simply renders everything, every time.

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mgsx-dev avatar mgsx-dev commented on September 17, 2024

@krojew actually you can by using sceneManager.getRenderableProviders and manage this list yourself, or by implementing your own RenderableProvider (with culling).
SceneManager is well suited for basic stuff, and for beginners, so if you have more complex handling and features, i suggest you to implement your own.

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