Comments (6)
yup totally possible! you'd just want a way to template the filenames after prompting, if you remove a file from the dictionary and then re-add the same contents under a different key that would do the trick.
i'm actually working on building exactly that (a simple project scaffolder) and hoping to release it real soon :)
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Great, please keep me updated if you think of it. I wrote something myself in .NET that does similar things but I'd like to try another route.
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Is it possible to make a new dictionary in a plugin, instead of altering the original? I guess that would allow plugins to safely use http://lodash.com/docs#transform.
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instead of altering the original build
directory? you could change the destination, but that wouldn't create a duplicate. but you can also create any arbitrary nested directories in a plugin that you wanted, just always inside the build
directory
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I meant that there is only one files
object instance throughout the build process. Plugins are expected to alter this very object (by adding or deleting properties) instead of returning a new instance. Or am I getting this wrong?
from metalsmith.
ah, yeah it's all by reference instead of new instances. although a plugin, if it wanted too, could clone the dictionary itself and then create new directories outside of the the destination directory using Metalsmith#join
, but not sure that would really be a good use case
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Related Issues (20)
- Amplify Build Error when trying to execute metalsmith-migrated-plugins.js HOT 6
- "TypeError: gen.next is not a function" - Metalsmith 2.5.0 HOT 5
- error HOT 1
- drag and drop theme builder HOT 4
- Add Metalsmith.watch method?
- CLI - init command HOT 1
- MS files should not depend on Object prototype
- Debug not working as expected? HOT 2
- Don't crash on broken symlinks that are ignored HOT 4
- Proposal for metalsmith.get/set() helpers HOT 1
- Metalsmith 2.6 Roadmap HOT 3
- Ordinary html file not recognized as utf-8 encoded, stopping gray-matter to parse YAML HOT 3
- Launch procedure to deprecate @types/metalsmith HOT 2
- Build callback not fired with `watch()` + async plugins HOT 13
- Feature: add encoding: utf-8 property to `File` HOT 1
- Feature: provide metalsmith.on('built')
- Unhandled rejection when using callbacks (i.e. with `.watch(spec)`) HOT 2
- CLI: parse metalsmith.json as front-matter
- UnhandledPromiseRejection when plugins callback with failure HOT 8
- Remove metalsmith.concurrency?
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