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neilrackett avatar neilrackett commented on August 20, 2024

I'm having a look into it now, but all the files you need to build the ANE are in the fullscreen-ane-build folder, including the library.swf files from the SWCs, if you want to try for yourself.

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neilrackett avatar neilrackett commented on August 20, 2024

The ANE's been rebuilt using the changes you suggested (removed XML declaration and compiled using Flex 4.6.0): the latest ANE's in the fullscreen-ane-build folder ready for testing, and I've added the SWC in there too in case you want to try anything else.

Which IDE/build tools are you seeing the issue in?

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neliorc avatar neliorc commented on August 20, 2024

Thanks for taking a look at it so quickly. I'll get back to you later today with my results.

I'm using FlashDevelop 4.6.2.5 and Adobe AIR SDK 14.0.0.166.

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neliorc avatar neliorc commented on August 20, 2024

By the way, that's a beta AIR SDK. We don't download the Flex SDK separately, we only use the AIR SDK (which I think includes Flex 4.6).

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neliorc avatar neliorc commented on August 20, 2024

It's working! That fixed it! :-)

I haven't tested the ANE on devices yet, but now that the game runs on the emulator there shouldn't be any trouble. I'll report if anything else comes up.

Thanks!

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neilrackett avatar neilrackett commented on August 20, 2024

Glad it's sorted, I'll push it out as a new release.

The non-Flex AIR SDK includes ASC2 instead of the Flex SDK. I might try switching the SWCs to AS libraries (AIR SDK) instead of Flex libraries (Flex SDK) in the future if it looks like Apache Flex is causing problems.

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neliorc avatar neliorc commented on August 20, 2024

Yeah, we've been using the ASC2 version for some time now. This was the first time I installed the Apache Flex, just to try to fix this.

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