Comments (2)
Hi, thanks to report this.
I optimized the performance now it's about 30fps.
It still has a little gap between mesh.js and three.js.
The two frameworks have different usage. Mesh.js uses different mechanism to render 2d objects and prepare fallbacks to canvas2d in some cases. Maybe the rendering mechanism of mesh.js consume a bit more than three.js.
Anyway, we will continue to optimize :)
from mesh.js.
BTW, you can use the experimental MeshCloud method (I will add to document soon).
MeshCloud gain much better performance.
from mesh.js.
Related Issues (13)
- Radial gradient HOT 2
- mesh.isPointInStroke & mesh.isPointInFill
- MeshBundle class
- feature: filter?
- renderer.globalTransform
- mesh-cloud transformColors HOT 1
- Implement MeshCloud in webgl context and polyfill it to 2d context.
- renderer.grid(rows, cols) & renderer.overlapGrid(rows, cols)
- Fix global alpha rendering different between webgl & 2d.
- Create and use buffers for compressed meshes.
- meshjs.org is expired HOT 1
- Benchmarks comparison info
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from mesh.js.