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Mygod avatar Mygod commented on September 15, 2024

residmaps are a reverse lookup (from hash code to path) that's hardcoded into this tool. You can go to infernofans.com where tomorrow corporation has given a lot of detailed information in one of the forum topics.

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darkf avatar darkf commented on September 15, 2024

@Mygod Thanks for the information, checking out that thread now. :)

HRM only appears to have one .pak at 20480, and it doesn't seem to contain b7e44207 (vdata/residmap.dat). Looking through the .exe's strings I only see references to animmanifest, effectmanifest, fontmanifest, langlist.bin, sndmanifest, and texmanifest.bin. Perhaps they did away with it, or it lives under another name?

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meh2481 avatar meh2481 commented on September 15, 2024

I'm currently in contact with Allan to get a similar residmap.dat file for for HRM. I've yet to find a good way to distinguish file types otherwise. He says a couple of things in the format changed, as well.

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darkf avatar darkf commented on September 15, 2024

@meh2481 Any progress on this? Do you have any documentation yet?

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meh2481 avatar meh2481 commented on September 15, 2024

Yes, and I have images decompressing properly now. I'm debating splitting HRM off into a separate branch or repo, however, because there are a lot of format differences, with no version number differences or similar method to distinguish the files.

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darkf avatar darkf commented on September 15, 2024

@meh2481 Yeah, I'd suggest another repo. Mind sharing the docs/code? :)

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darkf avatar darkf commented on September 15, 2024

@meh2481 Well, any progress on the new repository / docs? Would love to start modding this game if possible.

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meh2481 avatar meh2481 commented on September 15, 2024

See https://github.com/meh2481/hrmTools

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