Comments (3)
godotengine/godot#51950
For now it is unusable, due to big number of GDScript bugs, which doesn't allow to properly test converted project.
This is how looks converted project
lorien.zip
It spams this errors for now:
ERROR: Can't use the compute version of the gaussian blur with the mobile renderer.
at: gaussian_blur (servers/rendering/renderer_rd/effects_rd.cpp:412)
SCRIPT ERROR: Parse Error: Could not resolve class "Config", because of a parser error.
at: GDScript::reload (res://UI/Dialogs/SettingsDialog.gd:39)
SCRIPT ERROR: Parse Error: Too many arguments for "move_and_slide()" call. Expected at most 0 but received 6.
at: GDScript::reload (res://Misc/Player/Player.gd:39)
SCRIPT ERROR: Parse Error: Cannot assign a value of type "bool" to a target of type "Vector2".
at: GDScript::reload (res://Misc/Player/Player.gd:39)
SCRIPT ERROR: Parse Error: Expected end of statement after return statement, found "," instead.
at: GDScript::reload (res://BrushStroke/BrushStroke.gd:24)
SCRIPT ERROR: Parse Error: Initializer for a constant must be a constant expression.
at: GDScript::reload (res://Misc/Config.gd:7)
from lorien.
What test script are you working on?
get_signal_connection_list
returns an array with connection dictionaries like this:
{binds:[], flags:0, method:_on_project_selected_to_open, signal:file_selected, source:[FileDialog:1710], target:[Panel:1543]}
So accessing it like so: conn["signal"]
should work.
from lorien.
Oh, that's cool! I did a manual conversion of Lorien pretty early on in development just to see if it would run. Was not that much work, but for a bigger project automatic conversion could be huge. Especially if the tool is included in the editor.
I may try this on my other projects in the future if i have time. In the meantime if you want to test annother open source project of mine: https://github.com/mbrlabs/gwj25-tatl. It's a GLES2 3D game i did in Godot 3.2.3 for a jam.
from lorien.
Related Issues (20)
- Zoom buttons for Fit All, Home, Center HOT 1
- Adding key binds for all the tools HOT 2
- Selection between Super Eraser mode and Normal Eraser mode
- being able to hold space and move around the canvas HOT 2
- [Feature] Able to select all or certain elements hotkey
- [Feature] Straight lines for brush tool
- Highlighter tool
- Lorien Not Launching After Snap Installation on Fedora 37 HOT 1
- Program crashes when switching to eraser while drawing HOT 3
- Keyboard shortcuts for color selection
- Line thickness inconsistencies in Windows HOT 2
- Cursor not showing in "Save changes?" dialog when closing the app
- Add another extra type of eraser
- Higher than expected CPU usage when drawing on the canvas HOT 1
- UI Scale effects grid size when window size changes
- Confusing label in keybindings
- Uneraseable strokes
- It is recommended to add text input function
- Can't ge tthe Simulated pressure effect with the new version
- Unable to bind to mouse buttons
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from lorien.