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qarmin avatar qarmin commented on May 16, 2024 1

godotengine/godot#51950
For now it is unusable, due to big number of GDScript bugs, which doesn't allow to properly test converted project.

This is how looks converted project
lorien.zip

It spams this errors for now:

ERROR: Can't use the compute version of the gaussian blur with the mobile renderer.
   at: gaussian_blur (servers/rendering/renderer_rd/effects_rd.cpp:412)
SCRIPT ERROR: Parse Error: Could not resolve class "Config", because of a parser error.
          at: GDScript::reload (res://UI/Dialogs/SettingsDialog.gd:39)
SCRIPT ERROR: Parse Error: Too many arguments for "move_and_slide()" call. Expected at most 0 but received 6.
          at: GDScript::reload (res://Misc/Player/Player.gd:39)
SCRIPT ERROR: Parse Error: Cannot assign a value of type "bool" to a target of type "Vector2".
          at: GDScript::reload (res://Misc/Player/Player.gd:39)
SCRIPT ERROR: Parse Error: Expected end of statement after return statement, found "," instead.
          at: GDScript::reload (res://BrushStroke/BrushStroke.gd:24)
SCRIPT ERROR: Parse Error: Initializer for a constant must be a constant expression.
          at: GDScript::reload (res://Misc/Config.gd:7)

from lorien.

mbrlabs avatar mbrlabs commented on May 16, 2024

What test script are you working on?

get_signal_connection_list returns an array with connection dictionaries like this:

{binds:[], flags:0, method:_on_project_selected_to_open, signal:file_selected, source:[FileDialog:1710], target:[Panel:1543]}

So accessing it like so: conn["signal"] should work.

from lorien.

mbrlabs avatar mbrlabs commented on May 16, 2024

Oh, that's cool! I did a manual conversion of Lorien pretty early on in development just to see if it would run. Was not that much work, but for a bigger project automatic conversion could be huge. Especially if the tool is included in the editor.

I may try this on my other projects in the future if i have time. In the meantime if you want to test annother open source project of mine: https://github.com/mbrlabs/gwj25-tatl. It's a GLES2 3D game i did in Godot 3.2.3 for a jam.

from lorien.

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