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nm17 avatar nm17 commented on May 22, 2024 1

Found the cause for this bug:

W 0:00:12.398   _prefill_polygon: poly has too many indices to draw, increase batch buffer size
  <C++ Source>  ./drivers/gles_common/rasterizer_canvas_batcher.h:1628 @ _prefill_polygon()

Increasing the batch buffer in project settings seems to solve this problem somewhat, but it still deletes very large lines.

from lorien.

mbrlabs avatar mbrlabs commented on May 22, 2024

Thanks for the report. Yeah, that's a Godot limitation. There is an easy fix though: if a certain length is reached (say 1000 points per brush stroke) we can finish the current stroke and immediately start a new one, so it looks like one continous line.

from lorien.

mbrlabs avatar mbrlabs commented on May 22, 2024

Fixed in bdf7eca

from lorien.

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