Comments (9)
There is a project called Pyo3 which can build python module from rust code. I am writing most of the plugin in rust for better performance (asset loading, transforming data etc.). Then I build a python module from it (it's like a dll) which exports various functions that I can call from python. Feel free to check the
develop
branch, although its heavily work in progress.
Another tool about ff. I haven't used it, it might be helpful to you
https://github.com/Laupetin/OpenAssetTools
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I haven't research mw2 yet. Can the xmodels be extracted from the game files?
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I haven't research mw2 yet. Can the xmodels be extracted from the game files?
Yes i found that xmodels can be extracted from fast file by using Zonetool.
I did some research recently and learned a few things.
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I haven't research mw2 yet. Can the xmodels be extracted from the game files?
Thank you for your reply. Here is the Zonetool:
https://github.com/ZoneTool/zonetool
If you are interested, you can also take a look :)
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Thanks!
Currently I am rewriting the plugin in rust for better performance, as soon as I will finish supporting the already supported games, I will take a look at if I can support newer cods as well. I knew that after CoD4, the assets were mainly in modtools or fastfiles, but I haven't come across zonetool
. This way I might be able to support maps as well.
No ETA yet though.
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Thanks!
Currently I am rewriting the plugin in rust for better performance, as soon as I will finish supporting the already supported games, I will take a look at if I can support newer cods as well. I knew that after CoD4, the assets were mainly in modtools or fastfiles, but I haven't come across
zonetool
. This way I might be able to support maps as well.No ETA yet though.
You're welcome. Do you have any other contact information? Although I may not continue to research these for the time being.
By the way, do you mean that we can use rust to write plugins in blender?
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There is a project called Pyo3 which can build python module from rust code. I am writing most of the plugin in rust for better performance (asset loading, transforming data etc.). Then I build a python module from it (it's like a dll) which exports various functions that I can call from python. Feel free to check the develop
branch, although its heavily work in progress.
from cod-asset-importer.
There is a project called Pyo3 which can build python module from rust code. I am writing most of the plugin in rust for better performance (asset loading, transforming data etc.). Then I build a python module from it (it's like a dll) which exports various functions that I can call from python. Feel free to check the
develop
branch, although its heavily work in progress.
Cool! Good work!
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excuse me,how can i transplant a xmodel from waw 2 cod6
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Related Issues (7)
- Unable to load any asset other than geometry HOT 29
- Blender 3.1 not installing HOT 5
- unable to import COD1/UO HOT 2
- COD1UO mp_ponyri HOT 4
- Import fail Cod2 solo map HOT 3
- Cod2 map stuck on importing HOT 5
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