Comments (5)
Fixed in v.1.8.6. malloc'ing instead of calloc'ing in the array initialization code.
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Fixed in 1.8.3. Dangling pointer when setting up small arrays at runtime.
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The problem with small mazes is fixed, but it continues to periodically go into a loop on any sized maze. The pattern is not entirely clear, it loops between lines 740 and 1000 when it should exit quickly. It may be an issue with arrays (most likely) or perhaps the comparison between the value in the array and the calculated value, thus in the = operator.
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While I can't repeat this with any Linux/gcc build, I can using XCode 14.2 / MacOS 12.7.1. As it took me a couple of hours to understand how to make things build in that IDE, I'm not sure I can be of much extra help
Your amazing.bas
is somewhat different from the one in the CodingHorror repo But that's not the source of the problem
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Related Issues (3)
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