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Debug about otxserver HOT 3 CLOSED

Stoudemire avatar Stoudemire commented on August 20, 2024
Debug

from otxserver.

Comments (3)

malucooo avatar malucooo commented on August 20, 2024

tiene que cambia en protocolgamebase.cpp
void ProtocolGameBase::AddPlayerSkills(NetworkMessage& msg)
{
msg.addByte(0xA1);
for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) {
msg.add<uint16_t>(std::min<int32_t>(player->getSkillLevel(i), std::numeric_limits<uint16_t>::max()));
msg.add<uint16_t>(player->getBaseSkill(i));
msg.addByte(player->getSkillPercent(i));
}

for (uint8_t i = SKILL_STATS_FIRST; i <= SKILL_STATS_LAST; ++i) {
msg.add<uint16_t>(i);
}
}

por esto:
void ProtocolGameBase::AddPlayerSkills(NetworkMessage& msg)
{
msg.addByte(0xA1);

for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) {
    msg.add<uint16_t>(std::min<int32_t>(player->getSkillLevel(i), std::numeric_limits<uint16_t>::max()));
    msg.add<uint16_t>(player->getBaseSkill(i));
    msg.addByte(player->getSkillPercent(i));
}

for (int i = 10; i < 16; i++) {
    msg.add<uint16_t>(i); // this is value to display
    msg.add<uint16_t>(15); // this is 'base' value,
    // if lower then skill then text color is green
    // if equal to skill then text color is gray [default for skills]
    // if higher then skill then text color is red
}

}

from otxserver.

Stoudemire avatar Stoudemire commented on August 20, 2024

debug con las avalanche runes

from otxserver.

mattyx14 avatar mattyx14 commented on August 20, 2024

fix

from otxserver.

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