mattiemonster Goto Github PK
Name: Mattie
Type: User
Bio: C# and Unity developer
Location: England
Name: Mattie
Type: User
Bio: C# and Unity developer
Location: England
Small .NET app that creates build folders and PS scripts to zip up builds
GUI app for the build zip generator application
Little NET Console app to generate butler batch scripts
Archive of my old game 'CHOICES' game files and builds
Dungeon crawler game hopefully
A cellular automaton made by Hopson, written in C++/ SFML
Unity game made for the Community Game Jam (theme: "The Game is a Liar"), in which you shoot *evil rats*, and *only* **evil** rats.
A test project. It is like an operating system, however it's an application for windows written in VB.
Genesis is (basically) the first game I ever made - for Ludum Dare 24.
This is a fan made mod of Half Life 2 Episode 3 with the Alien Swarm SDK
Small game made in 6 days for the second Brackeys Game Jam
Quick little test program for run. More on https://mattiemonster.github.io/custommsgbox.html
A window engine for java containing source and an example class. Source is an eclipse project
I'm learning C++. This is the source code of the test projects and results of the tutorials I am watching.
LSVB Dlls and source
My site!
The game based on Minecraft/Terraria, using libGDX and using a codebase by Indie Developer +
Message and input boxes for the metro framework
The monster game engine - A C++ game engine based of TheCherno's Sparky Engine tutorials.
Minicraft+, an extension of Notch's original minicraft project, with tons more features.
This is a project by PlayMinicraft to update the source code for Minicraft to be easier for developers.
My GameMaker Development Files (GMS2)
A Discord Bot called monster bot.
The Monster Engine - Written in C++
A bunch of random stuff I found on my computer and I thought the internet might benefit with... somehow
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
My Source Dev Files
The Sparky engine!
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.