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matthewsin's Projects

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

dengine icon dengine

dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.

joltphysics icon joltphysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

meshlab icon meshlab

The open source mesh processing system

o3de icon o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

panda3d icon panda3d

Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

prototype icon prototype

The source code of "Prototyp" by X-Out: #1 Place in "Horizontal Shooter with BOSS Competition"

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

shmup icon shmup

3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.

vcglib icon vcglib

The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes

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