Comments (7)
I think this was changed/implemented a while back in the main development version in 1.12.2. It should also be in the 1.16 snapshot versions, which have temporarily ported newer code from 1.12.2. You can use the 20w09a version of MiniHUD also on 1.15.2 (if that's the version you are playing on). It can be found here: https://masa.dy.fi/mcmods/client_mods/?mcver=1.16-snapshot-20w09a (Keep the other mods in their 1.15.2 versions, just get MiniHUD for 20w09a.)
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Yes, I'm playing on 1.15.2. I'll take a look and try the 20w09a version of MiniHUD.
from minihud.
Ok, so I just installed the 20w09a version of MiniHUD. It doesn't look like the light level overlay shows up underwater? Do I have to enable an option or something?
from minihud.
Hmm okay, maybe I remember it wrong then, or maybe I didn't port that part of the code correctly, since the same code had already been modified heavily in the 1.13+ versions or something. I'll need to take a look at it tomorrow maybe.
from minihud.
Okay it definitely does exist in the 1.12.2 LiteLoader branch, so I assume I just accidentally omitted that change in the temporary port from 1.12.2 to 1.16 due to the other merge conflicts in that same part of code.
from minihud.
Also, unless I'm mistaken, it looks like installing the 20w09a version of MiniHUD mismatches item textures? Like my debug stick now has the texture of the "13" music disc, and then I downgrade to the 1.15.2 version of MiniHUD, and then it no longer has a mismatched texture.
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Ok so this is in the latest version of MiniHUD (you have to be underwater for it to render, though), so I'm closing this issue.
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