Comments (4)
Hi @iamryanyu,
unfortunately, it isn't possible to use canvas as textures yet, however it is on top on my todo list.
I'll let you know when I'll have time to work on it.
Thanks,
from curtainsjs.
Awesome, looking forward to it! 👍
from curtainsjs.
Hi @iamryanyu,
I've just pushed an update that lets you use canvas as texture, either by inserting a tag inside your plane HTML element or by using a loadCanvases() method.
Here is a working example: https://www.curtainsjs.com/examples/simple-canvas-plane/index.html
Thanks,
from curtainsjs.
Wow that's great, thanks for your hard work!
from curtainsjs.
Related Issues (20)
- Domain Warping HOT 1
- Planes are missing after resize HOT 3
- Multiple ShaderPasses per Plane HOT 3
- Incorrect sampler name HOT 2
- blocked because of a disallowed MIME type HOT 4
- Copying a texture with different sourceType doesn't work HOT 4
- Make an option for a plane with rounded edges
- ShaderPass transparensy
- error occuring in curtains s
- Changing current shaders HOT 2
- Different shaders for different events HOT 2
- Creating a GSAP and CurtainJs Slider Canvas Image Issue HOT 5
- Multiple Planes issue HOT 1
- when resizing positions of planes misplaced HOT 2
- Creating a new texture or setting the source of an existing one dynamically throws a WebGL render error HOT 1
- reusing a past video texture HOT 5
- Strange behaviour on Safari ping/pong shading flowmap example HOT 4
- WebGL2 Support HOT 2
- Typescript types. HOT 2
- autoResize disabled, but right after refresh, the curtain gets resized HOT 2
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