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martinlaxenaire avatar martinlaxenaire commented on May 22, 2024 1

Hi @leota,

at the moment there is indeed no method to set a texture repeat values.
I had a quick look at this, this is definitely doable (by using texture scale values lower than 1 for example) but we'd need to test for non power of 2 textures when using a WebGL1 context and resize the texture like three.js does it. Seems a bit overkill to me for now.

Anyway you can achieve something similar by using this in your fragment shader:

// whatever repeat values you want, could be passed as a uniform
vec2 repeat = vec2(4.0, 4.0);
vec2 textCoords = vec2(mod(vTextureCoord.x * repeat.x, 1.0), mod(vTextureCoord.y * repeat.y, 1.0));

Let me know if that suits you.

Cheers,

from curtainsjs.

leota avatar leota commented on May 22, 2024

Yeah, I was thinking that I could have been done in the fragment shader. Thanks a lot for the suggestion

from curtainsjs.

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