Comments (2)
Just copied it from the readme page so we have all issues listed here.
from supersonicsound.
This was initially found to be a problem with the FMOD pinvoke structures being wrongly formed. Some attempts were made to fix them, but it never really worked.
from supersonicsound.
Related Issues (20)
- Windows x64 support HOT 4
- Create more samples for the different parts of FMOD HOT 4
- Add Unit Tests HOT 2
- Discuss: What are the benefits of using structs vs classes? HOT 5
- Release 3.0.0 HOT 1
- ChannelControl is not exposed HOT 8
- Create event sample HOT 10
- Discuss: Is it right to throw FmodInvalidHandleException when a channel has finished playing HOT 29
- Low Level Validity Checking HOT 10
- Bug: Callback function is garbage collected in Mono HOT 14
- Upgrade to FMod 1.07 HOT 9
- Bug: Incorrect init flags for LowLevelSystem HOT 1
- .NET Framework version can be reduced to v4.0 HOT 3
- Update fmod to the 2.0 version HOT 4
- Error file not found LoadPlugin()
- Automatic output mode selection HOT 2
- Low Level Initialization HOT 3
- Need to remove FMOD binaries, violates EULA HOT 6
- Write up better instructions for how to install SSS/FMOD in Unix HOT 5
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from supersonicsound.