Comments (5)
Now Nopipeline is distributed entirely via nuget. It's not available right now, but will be in a couple of days.
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I've looked into that briefly. The main issue is that nuget needs to install .targets entry into .csproj BEFORE Pipeline tool's entry. Otherwise Nopipeline will not work properly. If you'll be able to somehow do it -- go ahead.
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@jonathanpmast Just released v1.1. If you're gonna do anything, update your fork, I've changed pretty much the whole codebase.
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I've looked into that briefly. The main issue is that nuget needs to install .targets entry into .csproj BEFORE Pipeline tool's entry. Otherwise Nopipeline will not work properly. If you'll be able to somehow do it -- go ahead.
Is it possible to use a .props file instead? .props files are imported before .target files https://docs.microsoft.com/en-us/visualstudio/msbuild/customize-your-build?view=vs-2019#choose-between-adding-properties-to-a-props-or-targets-file
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@persn You can certainly try. : - )
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Related Issues (19)
- Unable to install version 2.1.0 from NuGet HOT 3
- Make Nopipeline work with .Net Core on Linux HOT 2
- Can I set global properties from .npl file? HOT 1
- .net5 and .net6 usage HOT 1
- This plugin brakes the MonoGames plugin on Rider! HOT 1
- NoPipeline generating an odd structure for the MGCB file HOT 3
- Unix paths don't work as expected HOT 1
- awesome works! HOT 2
- How to use Nopipeline with shared projects? HOT 1
- Use value from `MonoGameMGCBAdditionalArguments` to build MGCB
- How to add fonts? (And music.)
- Error importing Xml
- Content2.npl HOT 1
- Linked files (mgcb) HOT 3
- Importing Music and Fonts
- .Net Core HOT 5
- Full paths instead of Relative paths not working as expected HOT 2
- Easy way of referencing nugets HOT 2
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