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MarcusOtter avatar MarcusOtter commented on June 12, 2024

Hello, thank you for this comment! It seems like Unity changed the way they handle collisions on tilemaps, you are no longer able to have a sprite that is 1x1 pixels and have it generate collision. The latest version has fixed the colliders :)

Note: the project uses Unity version 2017.4

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stickylabdev avatar stickylabdev commented on June 12, 2024

thanks

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stickylabdev avatar stickylabdev commented on June 12, 2024

image

why the scene is white ?

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stickylabdev avatar stickylabdev commented on June 12, 2024

also i want to know how to make the player start from left side ,,,then put finish flag on the right side ?

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stickylabdev avatar stickylabdev commented on June 12, 2024

i think i can do it maself ,just need a time to understand

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stickylabdev avatar stickylabdev commented on June 12, 2024

i want to know how to makesome thing like fixed map after it has been made ,,,,for example if i use z map , then if i generate again with some code or some thing then iwill get z map again ,, is that posibble?

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MarcusOtter avatar MarcusOtter commented on June 12, 2024

That functionality is not in this project, no. But it's possible to modify the code to allow it.

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stickylabdev avatar stickylabdev commented on June 12, 2024

I'm not sure if I can do it or not ,maybe you can give a little clue ,, maybe i will use playerprefs to save the value but ,,,,, -_-

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