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marcglasberg avatar marcglasberg commented on July 18, 2024 1

Maybe it has something to do with this issue: flutter/flutter#14128

What do you think?

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maguro avatar maguro commented on July 18, 2024

It seems that one needs to add an es localization in Xcode, per flutter/flutter#14128. However, the way I18n picks up its locale, it obtains the correct local after its child widgets have been built and it doesn't bother rebuilding them.

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lucas-sesti avatar lucas-sesti commented on July 18, 2024

Hey, i facing with same issue, but i can resolve my problem changing the development language, in project.pbxproj have the:
DevelopmentRegios = en; // Change this to your language (or the language you want) (example: French = fr, Portuguese = pt...)

and have the knownRegions too, you need change, my knowRegions is default =
knownRegions = (
en,
Base,
),
and i added in first my language, and its works to mee, if not working, we'll try find your problem

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lucas-sesti avatar lucas-sesti commented on July 18, 2024

Yes... but i can't resolve just seeing this issue... i found in a post of stackoverflow (i don't have the link anymore, but i'll try again)

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marcglasberg avatar marcglasberg commented on July 18, 2024

@lucas-sesti Ok!

@maguro Does that solve your problem?

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suesitran avatar suesitran commented on July 18, 2024

I tried solution from flutter/flutter#14128, it works in debug but failed in release build. Any other clue?

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lucas-sesti avatar lucas-sesti commented on July 18, 2024

@suesitran Did you try what i said? Because i tested in debug and release build, and both works

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suesitran avatar suesitran commented on July 18, 2024

Yes I tried it, does not work. My development region is English (not sure if i have to change to en), and known region is (en, Base)

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lucas-sesti avatar lucas-sesti commented on July 18, 2024

Probably you don't need change to en.. but, if you want change to other languages, you need put in first options off knownRegions and in development region

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kelvne avatar kelvne commented on July 18, 2024

I can vouch for the solution.

The following code wasn't working properly:

localeListResolutionCallback: (locales, supported) {
  Locale locale = Locale('en', 'US');

  for (var loc in locales) {
    if (supported.contains(loc)) {
      locale = loc;
      break;
    }
  }

  return locale;
}

Even though the Device's Locale was set to a different language the locales parameter was returning: [en_US, pt_BR, en]. Not honoring the priority set on the device.

The solution:

  • Add the supported languages on the XCode project (picture 1).
  • Add Localized resources can be mixed to YES on the Info.plist (picture 2).

References:
(Picture 1)
Screen Shot 2020-04-22 at 18 23 05

(Picture 2)
Screen Shot 2020-04-22 at 18 24 50

After those settings set, the locales param is rightfully being returned as [pt_US, pt_BR, en]
(pt_US in this case is expected to be first because the phone region is set to the USA)

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ivan-pavliuk avatar ivan-pavliuk commented on July 18, 2024

Any updates on it?

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