Comments (8)
Is this confirmed?
from particles.js.
I am also experiencing this issue.
from particles.js.
Sorry I can't reproduce this issue. I tried various environments. Can someone debug this for me?
from particles.js.
I can try on a Yosemite, on monday.
from particles.js.
Seeing the same thing using macOS 10.13.4 (High Sierra) with up to 98% CPU usage. Reducing the number of particles and size variations helps but there is a huge amount of memory being required in the JS Heap in the Chrome Performance profiler.
from particles.js.
In may case, from 0.3% to 16+ opening the official website.
from particles.js.
I've updated to macOS 10.13.5 and I'm still seeing this issue in Chrome (67.0.3396.87). Previously it was using 95%+ of the CPU, now it's dropped down to around 45%.
from particles.js.
anybody have ideas how to deal with 'jerky' chrome? I get a stop/start effect in chrome, smooth in Firefox and IE.
thanks
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Related Issues (20)
- Particles squeezed on top on mobile devices HOT 1
- action on click or hover
- SVG support
- Chrome and Safari Issues HOT 4
- Create a Bower package HOT 1
- Is there a way to update the particles object? I want update color
- Multiple particles HOT 1
- Using A Fixed Position
- Doesn't work on mobile
- Code for Demo Picture in Readme?
- IOS 12 Low FPS/Bad Performance!! HOT 1
- Bug: using CSS color names with connectParticles breaks the animation
- resize canvas after ajax call
- resumeAnimation and pauseAnimation functions not working.
- Cannot read property 'r' of null when color is short notation "#fff" HOT 1
- Change line size of connectParticles
- Doesnt work with RGBA values.
- Add option for particle bounce.
- Potential Issues in Edge?
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