Comments (3)
I reopen this as we have other cases, like artifacts on lakes due to the extra simplification in code.
See commit 13fd8c4 in issue_39
branch for the needed change.
In screenshots, besides the artifacts fix, we have also much more detail in the map.
Before (with additional simplification):
After (without additional simplification):
@hjanetzek why the need for extra simplification besides that already existed in Mapsforge maps?
from vtm.
I still see artifacts in water just above the road crossing at the bottom of the map. And also one further up (about 1.5 tiles higher).
Are they fixed now too?
from vtm.
Those artifacts appear also due to OpenGL - completely different than Mapsforge's software rendering.
For example there was need for tessellation in nosea
land 'split' polygons (implemented in #37 and #38).
Maybe additional work is needed in more areas. Please open a new issue for that.
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