Comments (1)
@rainbowlotus-games If it is clear what you need the exporter to do and it would be useful for others as well, I would encourage you to contribute to the exporter. This could be code changes, or just describing the desired behavior in detail. Currently your description is a little light on details, so it would be hard for somebody to make the desired improvements to the plugin without knowing the relevant Godot systems.
Necessary information is for example how do the Navigation2D node or the NavigationPolygon node look like in the Godot file format? Or how does one usually set those up in Godot?
from tiled-to-godot-export.
Related Issues (20)
- Folders not working and animated tiles dont animate HOT 6
- File paths on .tres export HOT 1
- Collision rectangles in wrong spots. HOT 1
- Name error and wrong path HOT 5
- Z Index support HOT 7
- Isometric support? HOT 4
- Exporting Object with Type Area2D HOT 2
- Tilemap flags - Filter HOT 3
- A couple of new features HOT 11
- Start using JavaScript modules HOT 1
- Use tiled-api npm package HOT 6
- Animated Tiles do not export to Godot
- Area2D objects have wrong meta exported HOT 1
- Add tests
- Tiled 1.9 future compatibility: API renamed "type" object property to "className" HOT 1
- tileset.asset.fileName returns `null` in export_to_godot_tilemap.mjs
- Godot 4 support HOT 1
- Request support for Collection of images HOT 2
- One-way collisions HOT 5
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from tiled-to-godot-export.