Comments (2)
- I come with the idea that add a Trigger in the hole, or some where that will cause damage to the player.
- Use coordinate combined with the player position.
I prefer the first one, we can set the Trigger damage in hole at Max value, for other things we can cause little damage. Make sense >.<~
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Close as solved in another issue #39
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Related Issues (20)
- Design Stage3 map alignment
- Refactor entities.js HOT 4
- Bug: Player are not removed from the map when touched the death entities (e.g. the water) HOT 1
- Bug: The player loses life when stamps on enemies after touching blocks while jumping HOT 2
- Player will move 0.1mm every 5 seconds HOT 3
- Bug or Surprise
- Collect the Radish
- Second enemy design HOT 1
- Flying enemies HOT 1
- Moving blocks
- Jumping enemies
- Add customized collision types HOT 1
- Collect items and transform
- Create EntitiesBuilder to build all entities
- new title screen
- title screen II
- title screen III
- A new screen for win
- Winner music
- Restart music BUG
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