Comments (5)
@eulertour and I were discussing the extensibility and modularity of rendering. I think that we could make the actual rendering parts as add-ons, since we want people to be able to add new rendering backends on their own.
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Most of that makes sense, although a render_frame()
function will probably make more sense than a render_shape()
one since it allows the renderer for more freedom over how to process each frame. I also think we should add a realtime renderer to the base repo, since the one with cairo is really slow.
Other than that it seems like we'll basically have to allow users to overwrite any function they want, which seems like it could be tricky to get right...
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Most of that makes sense, although a
render_frame()
function will probably make more sense than arender_shape()
one since it allows the renderer for more freedom over how to process each frame.
Sure; the render_shape()
idea was simply an example so people understand the main idea behind it. Of course there is much more potential here. We'll need to discuss this in detail
I also think we should add a realtime renderer to the base repo, since the one with cairo is really slow.
We should discuss more about this, yes
Other than that it seems like we'll basically have to allow users to overwrite any function they want, which seems like it could be tricky to get right...
Well, the renderer should optimally only receive and work with the data it needs... We might need to restrict its freedom in order to get this right.
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What is the latest when it comes to add-ons? I kinda sorta remember @yoshiask saying he will come back to this when manim CE stabilizes a bit. If so, I suggest we close this issue until such a time.
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Something to document here I found some doc on how plugins work.
https://packaging.python.org/guides/creating-and-discovering-plugins/
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