Simple OpenCL ray tracer targeting GPU.
Objective of this project is to:
- Make it simple as possible for debugging purpose and experimental applications like;
- Accelerating structures (bvh),
- Material IDs,
- Normals,
- Texture UVs, etc.
- To be minimal code as possible
- Base project for expanding to complex algorithms such as:
- Path tracing
- Bidirectional path tracing
- Make UI quite interactive for ease of use
- Readability of code is a main criteria
- Well commented code