Related Issues (20)
- Suggestion for server issues
- Refactor: group together "Activated abilities of sources with the chosen name canβt be activated"
- Got a error in the latest alpha while playing creatures and getting scry from Lifecrafter's bestiary
- Effects which copy multiple stack objects at once don't allow the controller to choose the order HOT 1
- Investigate custom target classes
- refactor: common class for "the next spell you cast costs {} less to cast"
- Cards with TargetsCountAdjuster must process empty and multiple targets (Extraordinary Journey error) HOT 2
- AddContinuousEffectToGame should set targetPointer to its sub effects on apply. HOT 3
- Refactor: have "if [mana] is spent" "when [mana] is spent" use common methods
- Found broken files - but they work. HOT 2
- XMage is unusable on Mac M1 HOT 5
- Bug: Shifting Woodland keeps the copied type and color in the graveyard HOT 6
- Refactor: make a common effect for "If [Condition], {this} enters the battlefield tapped."
- Outcome inverse method doesn't account for AIDontUseIt HOT 5
- getSpellOrLKIStack got non-spell id mage.game.stack.StackAbility error on Hope Tender usage HOT 1
- Phantasmal Image doesn't trigger when targeted by modal spells HOT 1
- Image path error - WC02/Fire - Ice HOT 1
- Bug: Unstable Amulet is unable to cast split cards HOT 2
- Couple of Cards need missing hints HOT 4
- Vaultborn Tyrant only triggering once with Flash
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