Makihiro's Projects
GitHub meta for mackysoft
Weighted random selector for Unity.
Lightweight facial capture package for Unity
Simple GUID generator that I learned WPF and created in 30 minutes.
My profile
An import tool for importing tables from excel or spreadsheet to generate a database.
An extension formatters to support serialization of UniTask.AsyncReactiveProperty in MessagePack-CSharp.
Property Modification for Unity
Scene management framework for Unity. Provides a new generation of scene management.
OpenUPM - Open Source Unity Package Registry (UPM)
[LEGACY] Object pooling system for Unity.
[PREVIEW] Data Management for Unity. It also useful for implementing Achievements, Quests, etc.
An example project that uses the Unity DOTS (ECS, Job, Burst).
A example project for automated testing using Unity and GitHub Actions.
An example of building a project using Unity and GitHub Actions.
A example project of exporting a package using Unity and GitHub Actions.
A tutorials on CI using Unity and GitHub Actions. All tutorials include a example project.
Example of InputSystem usage
This is a repository of instructions on how to acquire the ALF and ULF files for activating Unity.
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Streams Unity (Universal Render Pipeline) rendered output to other Windows applications as virtual capture device.
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
This package is to allow UniVRM to export / import UTS2 shader.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Example of using VContainer and its integration (UniRx, MessagePipe, etc...)
UnityEngine.CullingGroup API for everyone.
Object pooling system for Unity.