Comments (3)
Hi Shawn, thanks for the report.
This is due to a change in SVGImageView in 1.2.2. The SVGs are now loaded and
parsed asynchronously. Previously the load/parse was done on the UI thread,
which has the effect of slowing done the view layout, and is actively
discouraged by Google/Android. SVGImageView is now doing things the right way.
Apart from it perhaps being an unexpected change for you, is it actually
causing any problems? We are doing things in the recommended way now, so this
behaviour will probably not be changing.
If you need different behaviour, you have the option of loading all the SVGs
yourself and calling setSVG() on each view once they are all loaded.
Original comment by [email protected]
on 15 Aug 2014 at 8:15
from androidsvg.
I figured it was because of the asynchronous change. Other than the aesthetic
difference it doesn't have any actual problems. So I guess I'll just leave it
or manually handle the SVGs to prevent the delay.
Original comment by [email protected]
on 15 Aug 2014 at 8:42
from androidsvg.
Original comment by [email protected]
on 15 Aug 2014 at 8:46
- Changed state: Invalid
from androidsvg.
Related Issues (20)
- SVGAndroidRenderer.processMaskBitmaps is very slow HOT 1
- SVGParser is not thread-safe [with fix] (SVG parse error: Invalid colour keyword: white) HOT 2
- Feature request: replace text HOT 6
- FAQ promotes extremely bad backward-compatibility practice HOT 6
- Image references missing SVG support. HOT 3
- Canvas changed after renderToCanvas HOT 1
- Position of Rectf ignored when renderToCanvas HOT 1
- Support for hardware acceleration
- Android version support HOT 1
- Android version support HOT 1
- Pattern fills are rendered with visible grid HOT 4
- Provide copy constructor or allow rendering to multiple viewBox at once HOT 3
- migrate the repository HOT 3
- Move project to Github HOT 1
- NullPointerException in 1.2.2-beta1 when parsing SVG document HOT 4
- SVGImageView crashes on Android 5.0 and higher HOT 5
- Proguard breaks reflective CSS selectors HOT 1
- java.lang.ArrayIndexOutOfBoundsException: length=0; index=-2 in SVGAndroidRenderer.arcTo(SourceFile:2572) HOT 1
- Incorrect rendering of SVG image HOT 5
- Unable to execute dex: Multiple dex files define HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from androidsvg.