Comments (3)
Hi. Thank you for using AndroidSVG in your project.
The bus image is not scaling because there is nothing in your code that tells
it to scale. In "bus.svg" the width and height are set to be "13.573643" and
"5.4658422" respectively. Without any intervention by you, that is the size it
will be drawn on your canvas.
So, for example, try changing your onDraw to:
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.scale(2.0, 2.0);
svg.renderToCanvas(canvas);
canvas.restore();
}
This should double the size of the image. If you want it to fill the screen
you will need to read the width and height of the screen and scale it
appropriately.
Alternatively, if you change the SVG so that both the width and height are
"100%", AndroidSVG should automatically scale the image to fill your canvas.
Hope this helps.
I am intending to include an "official" View class in the next release. But I
am not sure when that will be yet.
Marking this issue Invalid since there is no bug here. Please get back to me if
you think I have made a mistake.
Original comment by [email protected]
on 26 May 2013 at 4:39
- Changed state: Invalid
from androidsvg.
You are right.
Original comment by [email protected]
on 30 May 2013 at 9:53
from androidsvg.
Version 1.2.0 has now been released. It includes a custom view class for
displaying SVG images in layouts.
Original comment by [email protected]
on 16 Jul 2013 at 3:25
from androidsvg.
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