Comments (1)
It's because of the required on-rail for frame change.
Anyway, use persistent thrust might help a little bit (given that RO ignitions being precious.
from tiltem.
Related Issues (18)
- Exiting Atmosphere causes ship position to change significantly. HOT 4
- Use community-distributed Harmony to avoid inter-mod conflicts
- Occasional sharp navball visual turn at 145km@Earth HOT 3
- Explain TiltX and TiltZ HOT 3
- Ingame edit HOT 1
- Navball turn does change direction : in-depth bug test
- Kraken forces on Vessel far in solar orbit when one of the planetary tilt is applied and on rail time warp is off HOT 3
- Latitude Error when Rotated Planetarium=False HOT 5
- Line of nodes randomly changing. HOT 7
- Parent/Child relative axial tilt
- Build of the latest version
- Axial Tilt Not Working from the Perspective of New Vessels HOT 4
- Orbit randomly changing on latest appveyor. HOT 2
- CTD on game start with Appveyor 1.1.0.45 build HOT 4
- 58 m/s of surface speed on the pad
- Fix small error when switching from/to inverse rotation
- Find a way to get the correct "Correction value" HOT 2
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from tiltem.