Comments (2)
If you haven't already make sure the following is set
WebGL context with antialias: false
and new LumaSplatsThree({ enableThreeShaderIntegration: false})
VR specific performance improvements are important to us and we are exploring this :)
from luma-web-examples.
Yes I setup like that already :)
Only cheap trick I used also is to reduce the camera frustum.
Cool that you work on that, it's actually really nice through Headsets!
from luma-web-examples.
Related Issues (20)
- Uncaught TypeError: this.material.updateUniformsAndDefines is not a function HOT 1
- TypeError: URL.createObjectURL is not a function HOT 1
- no inline-worker-plugin.d.ts HOT 3
- how to get the particle shader like the demo HOT 2
- Provide the camera parameters when the model is taken. Can the camera be moved according to the shooting trajectory ?
- Luma is slowing my website drastically HOT 3
- can the camera remove in the website using the luma-webgl library? HOT 1
- User-defined Masks for Splat Points
- Proper depth occlusion for multi-splats scenes
- Load externaly edited Splats HOT 1
- WebGPU support
- raycaster
- Can not download Capture by Calling API HOT 3
- Is Loading .ply files supported
- hi,Is there any genie interface provided?
- Library looking for specific files to load HOT 6
- "Dynamic require of "three" is not supported" when loading from script tag. HOT 13
- Raycasting to splat
- Editing splat created from lumalabs app HOT 5
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