Luke Skarth-Hayley's Projects
Attention-Driven Scenography (ADS) is a Unity plugin formalising the design framework from my PhD thesis. It allows tracking of Current and Cumulative Attention to drive dynamic and long-term changes in environmental storytelling in games and other game engine-based experiences.
A very very basic first person controller and character for Unity using the new Input System
ASCII Rendering Engine for Unity
Unity plugin using on-screen object position as proxy for player attention. Objects are assigned a "tendency" which, together with attention measurements, enables custom loading of prefabs to adapt narrative environments over time.