Comments (1)
We'd also basically need to refactor Character.js:getBestSpeaker() because that's got a bunch of kludges in that currently are called on every fragment, and essentially (AFAIK) always returns the first character in the scene as the "speaker", which is then never used?
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Related Issues (20)
- Convert google docs and undergrad tutorials to wiki
- When you finish a scene progression, you should go back to title
- Wishlists can have longer length than actual length?? HOT 2
- Add Template to allow "choices" as in-line hyperlinks
- De-couple scene id needed for "begin" link from text entered on scene description
- textClickFuncs should be moved to its own file
- Click functions should be bound in timeline view for shimmer text.
- Re-factor "timeline" view to "sceneSelect" as name
- If release mode is set to "release", don't display every scene
- Add tracking back in and build it out to be more parameterized
- Add effect that can show or hide character avatars HOT 1
- refactor dynamic scene selection to be more user-friendly
- refactor so non-determinism assembly is exposed as config
- Expose max_depth as a Coordinator parameter
- Formalize state cleanup between scenes
- re-architecture: Coordinator.startScene(), StoryAssembler.continueScene() should be abstracted
- Re-architecture: get rid of require.js / streamline includes
- Re-factor / rename "wishlist" to "storySpec"
- Is that all for the demo? HOT 1
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from storyassembler.