Lucas Belvedere's Projects
C++ project that uses recursion and std data structures to find possible solutions for alphametics puzzles and check if they are valid solutions.
In this project, I try to implement some image blending algorithms in Python, such as gradient domain blending, and Laplacian blending.
Game developed using C and C# concepts, as well as Unity engine. Play as a delivery driver, and deliver all packages.
Implemented an interference graph by using an adjacency list to add and remove vertices and edges. The graph data structure was utilized to solve for the second part of this project: To register allocations correctly. Read below to get a detailed description of the project.
Config files for my GitHub profile.
Map type created in C++, that uses a binary search tree to implement its insert and search properties.
A program to create panoramas from three pictures: one central, one shifted left, and one shifted right. It uses homographies to seamlessly merge them into a single panoramic image.
This is my personal website! Feel free to reach me using my LinkedIn profile or my personal email. You can find both together with my description in my GitHub page.
In this project, I used NCC to find the best alignment of the red, green, and blue channels of Prokudin-Gorskii
A search system that is been developed in Python.
Play as a snow boarder that needs to reach the red pole in the end of the mountain. Developed with Unity and C# scripts,.
Variational autoencoder that was programmed with the purpose of learning this generative AI neural network.
C++ project that uses a priority queue and an algorithm that is based on Dijkstra's shortest path, to find a possible path between two words. Words must be included in words.txt (including the ones in the path you want to find.)