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Lucas Belvedere's Projects

alphameticssolver icon alphameticssolver

C++ project that uses recursion and std data structures to find possible solutions for alphametics puzzles and check if they are valid solutions.

blending-images-project icon blending-images-project

In this project, I try to implement some image blending algorithms in Python, such as gradient domain blending, and Laplacian blending.

deliverydriver icon deliverydriver

Game developed using C and C# concepts, as well as Unity engine. Play as a delivery driver, and deliver all packages.

interferencegraph--registerallocation icon interferencegraph--registerallocation

Implemented an interference graph by using an adjacency list to add and remove vertices and edges. The graph data structure was utilized to solve for the second part of this project: To register allocations correctly. Read below to get a detailed description of the project.

maptype icon maptype

Map type created in C++, that uses a binary search tree to implement its insert and search properties.

panoramic-image-generation icon panoramic-image-generation

A program to create panoramas from three pictures: one central, one shifted left, and one shifted right. It uses homographies to seamlessly merge them into a single panoramic image.

personalwebsite icon personalwebsite

This is my personal website! Feel free to reach me using my LinkedIn profile or my personal email. You can find both together with my description in my GitHub page.

prokudin-gorskii-alignment icon prokudin-gorskii-alignment

In this project, I used NCC to find the best alignment of the red, green, and blue channels of Prokudin-Gorskii

snowboarder icon snowboarder

Play as a snow boarder that needs to reach the red pole in the end of the mountain. Developed with Unity and C# scripts,.

variational_autoencoder icon variational_autoencoder

Variational autoencoder that was programmed with the purpose of learning this generative AI neural network.

wordladdersolver icon wordladdersolver

C++ project that uses a priority queue and an algorithm that is based on Dijkstra's shortest path, to find a possible path between two words. Words must be included in words.txt (including the ones in the path you want to find.)

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