Comments (1)
- Travel和Empty是预留给程序和以后用的参数,可以忽略
- 状态模式
H: 开心/普通
L: 低状态/生病
好感度需求
N: 无需求
S: 低需求
M: 中需求
L: 高需求
饥渴需求
L: 一般口渴/饥饿
M: 有点口渴/饥饿
S: 非常口渴/饥饿 - 超模指的是游戏数据参数填的太大了,不符合游戏性
- 随机触发动画的时候会触发到StateOne(和Idel一样), 在StateOne的时候会有概率切换到StageTWO, 具体动画可以去桌宠的开发者控制台播放下看看
- 随机,以前打算做不同文本下选用不同的说话动画,后面咕了
- 可以, 摸头动画类型是 TouchHead, 直接用mod制作器做就行, 如果要随机,多添加几个动画就行
MOD制作器教程 https://github.com/LorisYounger/VPet.ModMaker/wiki/
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Related Issues (20)
- 捏脸结算问题 HOT 3
- Changing the language does not take full effect until game restart [SUGGESTION] HOT 1
- 动画问题#2
- 有没有将项目集成到自己的WPF程序中的demo呢
- 给多开存档添加设置备份的功能 HOT 5
- 判断设置是否损坏而读取设置备份 HOT 1
- German translation HOT 3
- Window size for translation needs (Please!) HOT 2
- Missing level (muti adjust) of current working/ learning/playing and schedules HOT 3
- Starting a favorite is always using "Start Working" string HOT 1
- Schedule resting can be abused (bug) HOT 1
- Schedule is in wrong status after game restart (bug) HOT 1
- Schedule can be edited while in progress (bug)
- 桌宠统计面板的移动距离不停增加
- 桌宠“被提起”状态结束的动画可以反复播放 HOT 1
- Detailed statistics showing too much decimal places
- Clicking on body does not trigger speaking (like in tutorial description) HOT 3
- Stamina needs balancing HOT 6
- 小建议 HOT 2
- v1.10.21版本,开机启动提示栏选否时依旧会显示开机启动已打开 HOT 1
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