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Add more examples about fbxcel-dom HOT 2 OPEN

lo48576 avatar lo48576 commented on May 30, 2024
Add more examples

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lo48576 avatar lo48576 commented on May 30, 2024

To get raw vertex (called "control point" in FBX), you should get control point index at first.
A polygon (n-gon) is described as a list of "polygon vertex"es, which is a list of pairs of a "control point index" and polygon end marker (i.e. whether the vertex is the last one of the current n-gon).
You can get a polygon vertex from "polygon vertex index" and PolygonVertices, and yes, currently there is no way for users to get raw n-gon...!!
I completely missed that. 😭

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lo48576 avatar lo48576 commented on May 30, 2024

And, about merging different vertices at the same position, no it is not supported.
There are many multi-level "mapping" types from one index type to another index type (see MappingMode and ReferenceInformation).
I've thought it is very hard to deduplicate these info. Merging some "control point"s can break every other indices at any level.

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