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lindlof avatar lindlof commented on June 24, 2024

Launcher (home screen) like pagination comes first to my mind. Accomplishing responsiveness in that type of model would however be a challenge.

Scrolling view without any binding to pages would probably be easier to accomplish. Another option would be buttons (that could be modified pretty much like sounds) that would change a page. Anyhow both would be good steps before implementing more attractive (launcher like?) paging functionality.

Paging functions found built-in to Android, if that's what you are referring to, would probably not be very useful with board editor/viewer that uses SurfaceView.

Unlimited Soundboards supports plain list style soundboards but that does not allow any freedom in a way that graphical board does.

Good idea. However having multiple boards of same series could be deemed to be comfortable enough.

This sounds like a project. Maybe I'll have some time to look into it on the next weekend.

from boarder.

lindlof avatar lindlof commented on June 24, 2024

Progress report. Adding and swiping pages works quite well.

It needs some finishing. Functionality like moving and removing pages will be added. I will attempt to make transition of pages a bit smoother. Some of the work, like unloading last page, should be ran in separate thread.

Then after testing I believe we have a release.

from boarder.

lindlof avatar lindlof commented on June 24, 2024

Unsurprisingly user experience with page changing is quite sticky.

I have been working with decoding images to resolution required by image settings rather than to the original image size. This should free up some memory required for caching. Also these smaller images can be cached to sdcard to get faster decoding times in the future.

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lindlof avatar lindlof commented on June 24, 2024

Pagination feature seems good enough for its first release.

What is worrying me is speed of page transformation. Canvas is slow for transparency and zooming effects. I have not done much testing of transformation on slower devices. Implementation of OpenGL will be considered for becoming releases. That would additionally allow use of 3D transformations.

I will be fixing some bugs before release but it's coming soon.

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