Stefan Ivanovski's Projects
A program that uses light from a camera source to draw
A simple implementation of Chess, featuring user mouse control and all of the usual Chess rules implemented.
A Chip8 emulator written in C++
Basic circle collision detection simulation made with SFML
Falling snow made in SFML
Very bad implementation of Craig Reynolds' "Boids" flocking algorithm
Simple function-to-mesh visualizer made with C++ and OpenGL
Function parser and visualizer built in SFML
Conway's Game of Life implemented using SFML.
My first attempt at using WebGL, rather than OpenGL. Contains very unoptimized code
A graph editor made in SFML / C++
Terrain generator using a heightmap image made with OpenGL / C++
A maze generator and solver
A Minecraft clone created using OpenGL / C++, for learning purposes.
A simple OBJ model viewer with customizable controls
A work in progress unidirectional pathtracer implementing light transport techniques, for the purpose of rendering complex scenes with physically-based materials.
Изворен код за мојата проектна задача - "Од податоци до пиксели користејќи ја OpenGL спецификацијата"
A project made with the purpose of learning 3D raymarching
A clone of the classic sand game Powder Toy
A playground for learning more advanced OpenGL concepts
Sierpinski triangle made with SFML