Comments (4)
Yes, but there's no point in handling other methods in sdl2pp
from libsdl2pp.
As far as I can see, it only implies adding 3 methods for Window, which wrap SDL_Vulkan_GetInstanceExtensions
, SDL_Vulkan_CreateSurface
, SDL_Vulkan_GetDrawableSize
, is this correct?
from libsdl2pp.
As far as I can see, it only implies adding 3 methods for Window, which wrap
SDL_Vulkan_GetInstanceExtensions
,SDL_Vulkan_CreateSurface
,SDL_Vulkan_GetDrawableSize
, is this correct?
I suppose. Or else, you need to do some ugly things like this:
vk::SurfaceKHR surface;
{
VkSurfaceKHR _surface;
SDL_Vulkan_CreateSurface( window.Get(), static_cast<VkInstance>(instance), &_surface );
surface = vk::SurfaceKHR( _surface );
}
from libsdl2pp.
As far as I can see, it only implies adding 3 methods for Window, which wrap
SDL_Vulkan_GetInstanceExtensions
,SDL_Vulkan_CreateSurface
,SDL_Vulkan_GetDrawableSize
, is this correct?
I have queried the SDL Wiki and it showed me more than three methods you mentioned:
SDL_Vulkan_CreateSurface
SDL_Vulkan_GetDrawableSize
SDL_Vulkan_GetInstanceExtensions
SDL_Vulkan_GetVkGetInstanceProcAddr
SDL_Vulkan_GetVkInstanceProcAddr
SDL_Vulkan_LoadLibrary
SDL_Vulkan_UnloadLibrary
from libsdl2pp.
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from libsdl2pp.