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AMDmi3 avatar AMDmi3 commented on May 25, 2024 1

Yes, but there's no point in handling other methods in sdl2pp

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AMDmi3 avatar AMDmi3 commented on May 25, 2024

As far as I can see, it only implies adding 3 methods for Window, which wrap SDL_Vulkan_GetInstanceExtensions, SDL_Vulkan_CreateSurface, SDL_Vulkan_GetDrawableSize, is this correct?

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froart avatar froart commented on May 25, 2024

As far as I can see, it only implies adding 3 methods for Window, which wrap SDL_Vulkan_GetInstanceExtensions, SDL_Vulkan_CreateSurface, SDL_Vulkan_GetDrawableSize, is this correct?

I suppose. Or else, you need to do some ugly things like this:
vk::SurfaceKHR surface;
{
VkSurfaceKHR _surface;
SDL_Vulkan_CreateSurface( window.Get(), static_cast<VkInstance>(instance), &_surface );
surface = vk::SurfaceKHR( _surface );
}

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froart avatar froart commented on May 25, 2024

As far as I can see, it only implies adding 3 methods for Window, which wrap SDL_Vulkan_GetInstanceExtensions, SDL_Vulkan_CreateSurface, SDL_Vulkan_GetDrawableSize, is this correct?

I have queried the SDL Wiki and it showed me more than three methods you mentioned:
SDL_Vulkan_CreateSurface
SDL_Vulkan_GetDrawableSize
SDL_Vulkan_GetInstanceExtensions
SDL_Vulkan_GetVkGetInstanceProcAddr
SDL_Vulkan_GetVkInstanceProcAddr
SDL_Vulkan_LoadLibrary
SDL_Vulkan_UnloadLibrary

from libsdl2pp.

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