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ShMonem avatar ShMonem commented on July 21, 2024

Forgot to say: I also copies the following functions/libs from libigl-legacy to libigl/include/igl:
draw_beach_ball.h /.cpp
draw_floor.h/ .cpp
draw_mesh.h /.cpp
draw_point_.h/ .cpp
draw_rectanglar_marquee.h /.cpp
draw_skeleton_3d.h /.cpp
draw_skeleton_vector_graphics.h /.cpp

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alecjacobson avatar alecjacobson commented on July 21, 2024

This libigl-examples repo is pretty stale. If you're looking to get started with libigl you could try the tutorial on the main repo. If you're specifically looking for this skeleton-builder, I've been trying to maintain that at https://github.com/alecjacobson/skeleton-builder

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ShMonem avatar ShMonem commented on July 21, 2024

Thank you for your response!
I am actually interested in implemented algorithms for (non)linear methods that automatically build the skeleton (no user interaction!) I could not find on libigl, and weights can be automatically computed only if we provide skeletons. Any recommendations?

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alecjacobson avatar alecjacobson commented on July 21, 2024

checkout the igl::bbw function. It requires a tetrahedral mesh conforming to the surface and the skeleton. This is an app I've tried to maintain that takes the output of skeleton-builder and computes weights automatically and then let's the user deform https://github.com/alecjacobson/skeleton-poser

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ShMonem avatar ShMonem commented on July 21, 2024

thank you so much!

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