Comments (2)
see http://code.google.com/p/bullet/issues/detail?id=212&can=1&start=200
Original comment by erwin.coumans
on 23 May 2009 at 2:36
- Changed state: Duplicate
from bullet.
http://code.google.com/p/bullet/source/detail?r=1676
Original comment by erwin.coumans
on 23 May 2009 at 2:48
from bullet.
Related Issues (20)
- btKinematicCharacterController is halted by objects with no contact response HOT 2
- Character controller gets stuck and climbs walls HOT 23
- convex decomposition optimisation HOT 1
- LinearMath can't build on platforms only supporting double precision (windows mobile) HOT 1
- Bullet 2.73 sp1 and 2.74 issues on iPhone HOT 3
- Re-enable split-impulse in the constraint solver HOT 6
- maya linux plugin HOT 15
- The btConvexHullShape constructor treats passed in btScalar pointer as a pointer to an array of btVector3 preventing the use of packed vector formats HOT 2
- add btQuaternion::getAxis() method HOT 1
- Value 1e30 too large for single precision HOT 4
- Add debug visualization for btCollisionWorld HOT 2
- Add 2D physics and collision detection to Bullet, including sample HOT 5
- Add cmake files for all examples HOT 1
- Constraints between fixed and dynamic objects are too soft HOT 2
- generating bending constraints takes a lot of time. Add acceleration structure to speed it up HOT 3
- CcdMotionThreshold confusion in btCollisionObject.h HOT 3
- btTriangleIndexVertexArray has problems with double precisiom mode and single-precision meshes HOT 7
- Add the Index of the btCompoundShapeChild that gets hit when raytesting on a btCompoundShape to the RayResultCallback. HOT 1
- Demos/OpenGL/DemoApplication has no keyboardUpCallback method HOT 2
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