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leftiness avatar leftiness commented on May 22, 2024

Simple stuff like "point A to B" wouldn't really benefit. Flooding/pathfinding may benefit. However, does the scale necessitate parallelism? A limited amount of world is visible at once. How many hexagons need to be considered before pathfinding/etc gets bogged down?

from hex_math.

leftiness avatar leftiness commented on May 22, 2024

Measure then optimize.

from hex_math.

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