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Maaster avatar Maaster commented on May 20, 2024

Just to chime in on this one, I can't reproduce this:

[2019-07-14T19:53:02.387Z] Maaster : !score https://osu.ppy.sh/beatmapsets/537048#osu/1529760 *
[2019-07-14T19:53:02.391Z] returning data for username *
/tmp/osumaps/1529760.osu
[2019-07-14T19:53:03.868Z] getting ur
[2019-07-14T19:53:04.539Z] flowabot :
[2019-07-14T19:53:08.908Z] Maaster : !render 20s
[2019-07-14T19:53:08.910Z] render length 20
[2019-07-14T19:53:08.910Z] specified ar undefined
[2019-07-14T19:53:11.885Z] score has replay
process beatmap: 3497.642ms
[2019-07-14T19:53:12.409Z] downloading beatmap osz
[2019-07-14T19:53:13.486Z] flowabot : Rendering...
[2019-07-14T19:53:13.543Z] downloading from https://osu.gatari.pw/d/537048
[2019-07-14T19:53:15.326Z] resizing image
render beatmap: 10714.129ms
encode video: 8565.589ms
[2019-07-14T19:53:36.090Z] flowabot :

Takes around 30s for me (which is only slightly longer than other maps, in general I need around 15-20s), not multiple minutes.

I agree tho, if it is a problem for others.

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Kodehawa avatar Kodehawa commented on May 20, 2024

tbh, the guy hosting it is doing so in an old laptop. Still quite an issue if it leaves the bot unusable tho

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LeaPhant avatar LeaPhant commented on May 20, 2024

I've just seen this issue and I've implemented circular sliders 2 hours ago in 4e15e1e. Seems like this map works now.

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LeaPhant avatar LeaPhant commented on May 20, 2024

I totally missed the multi-threading part last night. it's already implemented for rendering and encoding but not yet for processing beatmaps which can take long on maps like this I guess.

I'll just appropriate this issue to track the progress of implementing that. :)

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LeaPhant avatar LeaPhant commented on May 20, 2024

Alright, beatmap processing is fully multithreaded as of a16f1ae which also means the "Rendering..." message now appears instantly, even on slow systems!

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